Why...?
I mean it's a complete Solo leveling wanna be...but the question is why put soo much work into copying something that already was done instead of trying something original?
Not that Solo leveling was the first to do the whole necro / start from level 0 end up in g** mode but was likely the big one that hyped people up, just making that clear but still, the art is cool and obviously effort was put into this cheap copy of a copy remake of a remake...but WHY!? Why not something different?
With this much visual candy you could easily build a whole new story around, well sh@ ANYTHING?
Even the g** da** name? "Ooh remember that Solo Leveling about a dude becoming some OP Necromancer and it was really popular?..well how about this..Boundless Necromancer..oOooo super cool no? no ones gonna figure out it's the same thing right?"
Some guy who's beeing kicked out of a group or isn't allow to raid or what-ever-reason-insert because he's too weak, stumbles his way into a "the forbidden zone" or equivalent, almost dies but survives by the skin of his teeth and the "I will survive song" in the background, gets bestowed some OP system or skills that ultimately will be OP, starts grinding level by level, specs into insert-class-here(Necro), but wait armour plot activate, I`m not just a Necromancer...I`m also a melee and maybe even a mage or some magic casting BS, OH I just got ANOTHER OP skill what are the chances?
Starts solo-ing a lot, overlevels or 1 of his levels equals 50 normal ones, gets into a group or somewhere in public where his rank is subpar but somehow destroys everything easily.."oh the guy who was super weak now is such a badass" trope happens, more solo action and more or and bla bla BLAAAA you can tell how everything's gonna go if you've read at least one of these or @#$% anything with 0 to hero.
So much potential wasted
