I don't understand. Someone plays a different character,after gettig really good on one... why would that lead to being accused of boosting? Skills don't necessarily translate from one character to another, even among the same type. If he suddenly started getting MURDERED on his main, yeah... THEN I'd understand. But that isn't the case.
Comment by Proofreader on Double Click - Chapter 33
3 Replies
@Proofreader i don't get this comment cuz in brawllhalla i was an amber main like the most levels i had on the other 40+ characters were level 4 which u can get in a few games i was maining amber i got to diamond just using her and after getting bored of the game i tried other character in diamond and i knew all their attack patterns and what skill they would use the same for the random characters i would use so i would adapt in a few seconds ofc i couldn't play as aggressive i used to play but i would still ein games against diamon players that were playing on there main.
@Hanyar
Feel free to correct me, but Brawlhalla looks closer to a platform fighting game rather than a hero team based MOBA.
Within platform fighting games, it is much easier to understand different characters and their hitboxes while playing one character, especially at a higher level of play, which nearly nessecitates knowledge of other characters skills, movesets, etc.
However, when it comes to those kinds of games, responses won't really differ per character depending on their moveset, but rather their weight class or maneuverability in the air.
It differs with hero-based MOBA's in that MOBA's have a lot more... variables you need to account for.
You'd need to not only get used to different skills that aren't just hitboxes but rather effects that change the game, and what you should and shouldn't watch out for. In my (probably wrong) opinion, I think MOBA's can get more complicated when it comes to understanding what and when things can happen rather than a platform fighter.
For a silver player like mr. tank, trying to adapt to a new moveset and all without prior knowledge or practice is a death sentance.
Of couse, this is spoken with my background being neither, I play logistic-based games that more test my brain with systems than reaction time. If you think I simplified your mechanics compared to MOBA's, feel free to say so.
Feel free to correct me, but Brawlhalla looks closer to a platform fighting game rather than a hero team based MOBA.
Within platform fighting games, it is much easier to understand different characters and their hitboxes while playing one character, especially at a higher level of play, which nearly nessecitates knowledge of other characters skills, movesets, etc.
However, when it comes to those kinds of games, responses won't really differ per character depending on their moveset, but rather their weight class or maneuverability in the air.
It differs with hero-based MOBA's in that MOBA's have a lot more... variables you need to account for.
You'd need to not only get used to different skills that aren't just hitboxes but rather effects that change the game, and what you should and shouldn't watch out for. In my (probably wrong) opinion, I think MOBA's can get more complicated when it comes to understanding what and when things can happen rather than a platform fighter.
For a silver player like mr. tank, trying to adapt to a new moveset and all without prior knowledge or practice is a death sentance.
Of couse, this is spoken with my background being neither, I play logistic-based games that more test my brain with systems than reaction time. If you think I simplified your mechanics compared to MOBA's, feel free to say so.
@Big Chungu also adding to this brawlhalla in itself is a much more simplistic game tan hero shooters it is basically super smash bros but more simple