Comment by Big Chungu on Hanyar

Comment on ReplyHanyar
@Hanyar  

Feel free to correct me, but Brawlhalla looks closer to a platform fighting game rather than a hero team based MOBA. 

Within platform fighting games, it is much easier to understand different characters and their hitboxes while playing one character, especially at a higher level of play, which nearly nessecitates knowledge of other characters skills, movesets, etc. 

However, when it comes to those kinds of games, responses won't really differ per character depending on their moveset, but rather their weight class or maneuverability in the air. 

It differs with hero-based MOBA's in that MOBA's have a lot more... variables you need to account for. 

You'd need to not only get used to different skills that aren't just hitboxes but rather effects that change the game, and what you should and shouldn't watch out for. In my (probably wrong) opinion, I think MOBA's can get more complicated when it comes to understanding what and when things can happen rather than a platform fighter.

For a silver player like mr. tank, trying to adapt to a new moveset and all without prior knowledge or practice is a death sentance. 

Of couse, this is spoken with my background being neither, I play logistic-based games that more test my brain with systems than reaction time. If you think I simplified your mechanics compared to MOBA's, feel free to say so.
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